Writing slot specific features: bonus games logic, freespin / respin mechanics, etc. Editing lots of animations in Unity Timeline and Particle animations Attaching sounds in every slot. Making slots: “Herald of Victory”, “The Coliseum”, etc.
Multi-platform game (iOS / Android (Google & Amazon) / FB) (https://www.facebook.com/games/scatterpoker)
Multi-platform game development Writing architecture basis for interface features, Game publishing (Google Play, AppStore, Microsoft Store, Amazon Appstore)
Formed slot engine features, common game features and interface parts. Developed slots: The Great Reef, Mythical Dragons, Big Cats. Released to Facebook platform only with Jenkins and FTP client. (IDEA, Flash Pro, AS 3.0)
Development of a generic animation file format (GAF) designed to store Flash animations in an open cross platform format for further playback in a multitude of game development frameworks and devices. Deep investigation of how SWF file is made. Taking part in development of GAF Converter (standalone application for Win and Mac), GAF player and playback libraries: Maintenance Testing and bugfixing
Made level editor. Development of game mechanics, based on local as3 framework.