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Summary

Expertise

Project Highlights

Education

Agency

CA

English:

Proficient

Carlos A.

vetted by Youteam

Vetted by YouTeam

Mexico

UTC -06:00

America/Mexico_City

English:

Proficient

Ph.D. in artificial intelligence with experience in machine learning and computer vision. Extensive experience in Python and Numpy.

I accomplished the Ph.D. Degree in Artificial Intelligence. I have made a series of publications about the next topics: - Recognition system of gestures using EMG signals for control applications of bionic prostheses and hand exoskeleton. - Interactions Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review, Games for Health Journal. - Performance Analysis of Leap Motion Controller for finger rehabilitation using a serious game in two lighting environments. Teaching experience in Artificial Intelligence. I provided consultation on a facial recognition system and computer vision for agriculture applications.

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Check if Carlos is available

Expertise

Years of commercial development experience

4 years of experience

Core technologies

Machine Learning 4 years

Other technologies

Arduino
Java
MATLAB
Python
Unity or Unity3D
Python Numpy
TensorFlow
pandas

Project Highlights

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Project Leader

Pohua system.

Aug `20 - Jan `21

5 months

The Pohua system was developed using python 3.7. The main purpose of the system is to collect, process, save, display data. The Pohua system has the following modules: • Data collection: collect data from a data acquisition card with up to 5 channels of emg data with 12 bits resolution and 500 Hz and the angular position of the fingers with a sampling rate of 120 Hz. • Data processing: perform time-domain feature extraction of the emg signals in real-time. • Data saving: store raw and processed data for further analysis. • Classification: Perform a classification with 3 modalities: emg signals, leap motion controller and sensor fusion in real-time • Communication module: establish communication between the classification module and the serious game.

Responsibilities & achievements

C#
C++
CUDA
MATLAB
Python
Unity or Unity3D
TensorFlow
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Machine Learning Engineer

Acces Control with Camera and Temperature Sensor

Apr `20 - Jun `20

2 months

Greenbrier Rail Services

Employing computer vision to provide access to employees within a normal body temperature range

Responsibilities & achievements

Desing of a functional prototype for employee access control

C#
C++
MATLAB
Python
TensorFlow
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PhD Researcher

Visiting Scholar

Sep `18 - Dec `18

3 months

University of Essex

• A manuscript entitled: “interaction modalities used on serious games for upper limp rehabilitation: a systematic review, submitted and published. • Design of a serious game with different interaction modalities (emg, leap motion and sensor fusion) • Preliminary experiments performed with the leap motion controller in two lightning environments. • Statistical analysis of the experiments. • Investigate the muscles responsible for flexion and extension movements of the fingers to find the best position for the emg sensors. • EMG data acquisition system • EMG real-time segmentation using time-domain features.

Responsibilities & achievements

C#
C++
MATLAB
Python
Unity or Unity3D
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Robotics Team Member

UVerto robot.

Aug `18 - Dec `18

4 months

The objective of the project was to carry out the planning of trajectories of a turtlebot type robot using robot operating system (ROS).

Responsibilities & achievements

C#
C++
Linux
Python
Ubuntu
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Engineer

Pest detection in sugarcane fields

Aug `17 - Sep `17

Agricola la solución

Consulting on the use of computer vision for analysis of satellite images for the diagnosis of pests in sugarcane crops

Responsibilities & achievements

Create a report on the use of computer vision systems in order to help make decisions about the implementation of new technologies

C#
C++
MATLAB
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Researcher

Serios game for finger rehabilitation.

Aug `16 - Jan `21

4 years

Universidad Veracruzana

This project was developed using unity 3D engine and c# programing language. The interaction with the game could be done using 3 different methods, which are: emg signals, leap motion controller and sensor fusion.

Responsibilities & achievements

C#
Unity or Unity3D

Education

Higher education in Computer Science

Agency

agency #2373

10-50

GMT-6

HOUSTON/United States

Core Expertise

AngularJS
API
AWS
C#
C++
Django
Express.js
Flask
Hibernate
Ionic
Java
Java EE
JavaScript
Kotlin
Magento
MEAN Stack
MongoDB
.NET
Node.js
Oracle
PL/SQL
Python
Rackspace
Ractive.js
React.js
React Native
SaaS
Salesforce
Selenium
SQL Server
Tableau
Ubuntu
UI
UML
VBA
VB.NET
Zendesk
.NET Compact Framework
IBM AS/400 Control Language
IBM DB2 Administration
J2ME
JasperReports
Java Servlets Development
LAMP Administration
Landing Pages
Laravel Framework
Machine learning Engineer
Microsoft Dynamics ERP
OAuth
Object oriented design
Object Oriented Programming (OOP)
Oracle APEX
Oracle Application Framework
QA Management
R-Hadoop
Salesforce Apex
Salesforce App Development
Salesforce.com
Scrum
Swift
VBScript
Web Crawler
Web Crawling
zapier
RabbitMQ
UI Bootstrap
Zabbix
Nagios
LDAP
Project Manager
Scrum Master
Spring Boot
Hadoop
Flutter
.NET Core
JavaScript MVC
Web Analytics

Industries

E-Commerce & Retail, Banking & Finance, Information services & Technologies, Service & Support, SaaS

Want to hire this engineer?

Check if Carlos is available